When you decide to create a blog its like you create a concience. Its is always there, sitting in the corner of your mind reminding you to reflect and observe. Not matter how long you stay away, the fact that you have one reminds you to come back to it.
Its been such a long time since i last updated this but having a blog is a constant reminder that i have to come back to it. It doesnt matter if i write something productive or not. But just the act of having a place where I can sit down and think and write a few lines is surprisingly relaxing. And I know exactly what the frame of my mind was when i was writing even after many many months.
This is a most useless entry but i still love it. Who do i thank for blogging?
Just my little corner to share thoughts and experiences. sort of a notebook for me to remember things I would otherwise forget.
Monday, November 21, 2005
Saturday, October 15, 2005
Friday, October 07, 2005
Death Fall | Open Season
Death Fall | Open Season: "BULLY "
got this from ethans blog. Looking like a lot of fun :) I like the story line. Its what animation should be about - whimsy.
got this from ethans blog. Looking like a lot of fun :) I like the story line. Its what animation should be about - whimsy.
Wednesday, October 05, 2005
ummm.. yeah the whole autodesk maya thing
I dont think anyone was expecting this especially after seeing how MAX and MAYA salesmen bitch .. i mean pitch. It took me a little while to get access to this news. At first I was like hmm.. took me a sec to realise that MAX was Autodesk. THen I was like WHAT! Then Bill, Raj and I went WHHHHHHAAAAAAAAAAAAAAAT! Then we were like ok.. this could be good.
I dont really think they gonna stop making maya or anything drastic like that. Nothing for end users to worry about. I think the lack of competition could become a problem. But these things have a way of correcting themselevs with new competition. I need to start looking at softimage and other animation packages. Jason says in his blog that its all about workflow. I cannot agree more. Working on a whole project and not just a little piece as I was used to doing in PDI I can see that a BIGGGG part of executing a project is having a good pipeline and a software or a team of engineers that can help you design your pipe line. So i really hope MAYA MAX version 1 will address that :)
While I am looking into my crystal orb let me make another prediction. PRICE! DOLLARS! DINARO AND RUPEES! Maya and max will become more expensive over time ( if there is no effort by the current competion to use this op to start cracking on things)
Thats it - the bottom line is the money.
It would not be a bad idea for a bunch of good programmers to start a site and begin to create a open source 3d program. It might take a while but if its anything as sucessful as linux then....
:)
I dont really think they gonna stop making maya or anything drastic like that. Nothing for end users to worry about. I think the lack of competition could become a problem. But these things have a way of correcting themselevs with new competition. I need to start looking at softimage and other animation packages. Jason says in his blog that its all about workflow. I cannot agree more. Working on a whole project and not just a little piece as I was used to doing in PDI I can see that a BIGGGG part of executing a project is having a good pipeline and a software or a team of engineers that can help you design your pipe line. So i really hope MAYA MAX version 1 will address that :)
While I am looking into my crystal orb let me make another prediction. PRICE! DOLLARS! DINARO AND RUPEES! Maya and max will become more expensive over time ( if there is no effort by the current competion to use this op to start cracking on things)
Thats it - the bottom line is the money.
It would not be a bad idea for a bunch of good programmers to start a site and begin to create a open source 3d program. It might take a while but if its anything as sucessful as linux then....
:)
Sunday, October 02, 2005
setting up anything
is so hard. Raj and I are in bangalore setting up our next venture. There is so many variables in the equation. A teacher once gave me a good metaphor for animation. Imagine a stick on which a plate is very delicatly balanced. Now imagine wine glasses on each end of the plate. It is the animators job to fill up all the glasses to the brim without the whole arrangement crashing down.
Now imagine doing this with a hundred different setups like this. Then you understand what i am going through now. running around, selecting, ignoring, remembering to remember. Making a million choices all day. This is why a directors job is so hard.
You try to have good taste. So you choose the right things and it all falls magically into place :)
Now imagine doing this with a hundred different setups like this. Then you understand what i am going through now. running around, selecting, ignoring, remembering to remember. Making a million choices all day. This is why a directors job is so hard.
You try to have good taste. So you choose the right things and it all falls magically into place :)
Monday, September 19, 2005
I am a bad blogger
Not really been updating this site. Been very busy. Holy crap I have a 4 inch stack of visiting cards from all the people i met in the last 2 weeks. I was in bombay then I went to delhi then back to bangalore and then back to bombay and then chennai and then back to bangalore. Phew.. I feel like air port is my home now. But that is over for now. So i am back to base. The film is progressing well ( touch wood) but i am still getting nervous. But exicted. Also nervous.
Hmm sounds like direction from a bad director.. make him exicted and nervous. and keep him sad with a some joy too..
But thats how i feel exicted, nervous happy ..sad..
Hmm sounds like direction from a bad director.. make him exicted and nervous. and keep him sad with a some joy too..
But thats how i feel exicted, nervous happy ..sad..
Friday, September 16, 2005
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