Just my little corner to share thoughts and experiences. sort of a notebook for me to remember things I would otherwise forget.
Monday, December 13, 2004
happy accidents
There have been times when I have pushed a curve this way or that and have liked the results and kept it. I think an accident should be just that, an accident. One should not go searching for it. :) Experimentation is good and is a part of a lifelong process of learning. But as far as possible an animator should try and plan out as much appeal and charm he or she can before hand and then strive to execute that, rather than throw a bunch a curves together and hope something emerges from the chaos.
Saturday, December 04, 2004
site feed
Friday, December 03, 2004
commitment
Saturday, November 27, 2004
physics of emotion
Tuesday, November 23, 2004
cutting on an action
It is OK to cheat.
Try and have similar silhouettes between the last and the first poses.
It is very important to follow the same arc of motion as the previous shot. Like say if an arm is awooping down in the previous shot have it swoop up continuing the arc on the next shot. ( this is where you'll have to cheat.)
No need to be exact, have some purposeful mistakes. If it is too exact it might look like a pop.
On a side note: Unless a shot absolutly demands it, DO NOT have the character start and stop at the head and tail of shot. It looks very odd if all shots in a sequence are like that. And there is a tendency to do that in CG. Animate through the cut, it feels much better.
Wednesday, November 17, 2004
2d nature of things
Tuesday, November 16, 2004
cutting tip
Monday, November 15, 2004
polish - I
But polishing is much more than that. It is the stage of animation, where the character actually comes to life. This is stage which will aid in suspension of disbelif. It might be a minor ease in, or a minor overshoot but every thing you do will make the character seem more real. The monitor turns into a window and you just happen to be looking at the character doing his thing through it.
So, learn to enjoy polishing. Cause it aint going away.
Friday, November 05, 2004
Cars trailer
Thursday, November 04, 2004
Double blinks
Tuesday, November 02, 2004
Friday, October 22, 2004
Bill Tytla Says-
1. Anticipation
2. Action
3. Reaction
And these imply the rest. Learn to do these things well - and you can animate well.
"Be Simple"
"Be Direct"
"Be Clear"
"Be Very Simple"
Make a statement and FINISH it - simply.
Thursday, October 21, 2004
The Animation "Business"
ah Animation! so much fun, so cool and creative and insanely time consuming and therby expensive. So business are built to manage it. Studios, theme parks, TV station empires are built around this. These are managed by..um.. managers? Originally management was there just to smoothen the process, keep track of all the dots and dashes. As the industry grew so did the need for people to keep track of all the dots and dashes. Over time , due to the pressures of the market, they began to decide what sells the best and therefore what must be made., how and when and by whom. This started to be a problem. Dont get me wrong I think management is great! They have a very tough job and have lots of moolah on the line with every decision.
Sometimes these desisions are spelt L A Y O F F. As somebody who has many friends in the animation industry who were laid off and as somebody who came this >< close to being laid off, I know how hard this can be. The entire cycle of emotions - anger, sadness, bitterness etc. It is a major blow to the ego. The only way to deal with this is to accept this as a fact of the industry. The "business" is extremely big and big decisons are a part of its fabric. It is also extremely prone to change. I mean look at the last 10 years! There is no such thing as a stable job. Animation is change! At times like this I always go back to the first things that made me want to be an animator. Tom and Jerry cartoons, Bugs bunny, Jungle Book and I always go back to watching that dinky little moniter in SVA's animation test room. It was bright and hot and there was line of impatient students with stacks of drawings outside and I was seeing my drawings move for the first time.
And while we are at this... management need to find a better way to do business.
Frank Thomas says -
If you haven't drawn it - its not going to be there.
Tuesday, October 19, 2004
Updated resources section
Watch out the Don Graham Lecture on Forces and a Milt Kahl interview to be posted up this weekend.
Madagascar international trailer... German
animation tip
Monday, October 18, 2004
its the basics stupid
Anytime something doesn't look right. I try to see if there is any basic principles like bouncing ball that i can apply to it. 9 times out of 10 this makes it work. Its always the basics.
Sunday, October 17, 2004
Sharktale doing real well
Incredibles
Tuesday, October 12, 2004
fear and animation
I dont think they mean make eveything move all over the place. They mean take the idea and push that. For example if a charecter is still for any reason. Take the idea of stillness and push it as far as you can, and then push it further. ( somebody else said that, I cant remember who) I need to do a whole post on keeping it simple.